Detalhes, Ficção e Phantom Abyss



You need to escape the temple, and the only way to do that is by completing Altec’s challenges and retrieving sacred idols buried in the bowels of the temple. Completing his challenges also slowly but surely breaks the bastard’s chains, inching him closer to the freedom he desires but probably should not have.

Without the gimmick, game gets repetitive and boring really quick, it feels like you're incentivized not to play now but later instead to see other phantoms in the same temples as you are.

My biggest gripes with this action platformer concern the temperamental physics, repetitive maps, and lengthy load times.

What really adds to this is how Phantom Abyss does its levels: Once someone wins a particular delve they get the treasure at the bottom and that's it—nobody else can ever play or win it again.

Jon Bitner As fun as the latest in the franchise is, there are plenty of other cooperative shooters worthy of your time.

Use their successes and failures to your advantage to progress deeper than they ever could have hoped. Blessings from the Gods As adventurers venture further into a temple, offerings of collected treasures can be made at altars to gain a new blessing for the rest of the run. Collect as much treasure as you can to please the gods and gain a double jump, glide jump, extended slide, damage protection, and more! Unlockable Whips Unlock new whips with success and choose from your collection before venturing into your next run. Each whips carries a minor blessing but also a curse that may complicate your attempt at riches and glory. Three modes Complete a series of progressively more challenging temples in Adventure mode, compete for the best time in Daily mode, and undergo the ultimate challenge in Abyss mode. Permanent Upgrades Scour every nook and cranny to uncover rare keys and unlock your full potential. More health, more speed, more power.

プライバシーポリシー - プライバシーセンター - 利用規約 - メディアステートメント - 運営方針 - 著作権 - 特定商取引法の表示 - ご意見・ご要望 - ヘルプ・お問い合わせ

So, it’s a platforming rogue-lite. I’m good with that. Collecting these treasures will extend your own abilities, such as granting a double jump or lengthening the duration of your slide. You also have a whip, which can be used to swing yourself around.

No ability in this game has any kind of detrimental effect on your run, and just because I consider an ability to be lower tier does not mean that I wouldn't ever pick it up -- however, I personally tend to prioritize my blessings based on the following ranks:

My favorite is the lighning whip, for the sames reasons than SnakesTGK, plus the fact it reduce the time you need to complete a run.

While never impenetrable, the frame rate suffers noticeably, and sometimes proves the difference between thrilling success and devastating failure, given the game’s emphasis on quick reactions. 

Speedhackers already? I may be out of the loop, but I occasionally see phantoms that run at 2x or 3x the speed of a regular person, and depending on what type of whip I'm running, that takes steam out of my sails.

Sad to say, From the Abyss is an extremely unremarkable game through-and-through. From the visual style and plot to the game mechanics, it's all been done before in some form or another. The good news in all of this is the game still offers a good time for fans of the genre.

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